ld-39-jam/Bullet.tscn

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[gd_scene load_steps=4 format=1]
[ext_resource path="res://Bullet.gd" type="Script" id=1]
[ext_resource path="res://raw/simple_bullet.png" type="Texture" id=2]
[sub_resource type="RectangleShape2D" id=1]
custom_solver_bias = 0.0
extents = Vector2( 0.99762, 3.98857 )
[node name="Bullet" type="KinematicBody2D"]
transform/rot = 180.0
input/pickable = false
shapes/0/shape = SubResource( 1 )
shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
shapes/0/trigger = false
collision/layers = 2
collision/mask = 2
collision/margin = 0.08
script/script = ExtResource( 1 )
[node name="Sprite" type="Sprite" parent="."]
texture = ExtResource( 2 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource( 1 )
trigger = false
_update_shape_index = 0