ld-39-jam/MissileImpact.gd

29 lines
641 B
GDScript

extends Node2D
onready var sprite = get_node("Sprite")
onready var ps = get_node("Particles2D")
var current_time = 0
var frames_per_second = 0.05
var total_time = 0
var done = false
func _ready():
set_process(true)
total_time = sprite.get_hframes() * frames_per_second + 1.5 # 4 extra seconds for particle blast
ps.set_process(false)
func _process(delta):
ps.set_process(true)
if not int(current_time / frames_per_second) >= sprite.get_hframes() - 1:
sprite.set_frame(int(current_time / frames_per_second))
elif not done:
sprite.hide()
done = true
current_time += delta
if current_time >= total_time:
queue_free()