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d8e79f0658
Author | SHA1 | Date |
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Robin Hübner | d8e79f0658 | |
Robin Hübner | 84decfb48f |
20
source/app.d
20
source/app.d
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@ -214,7 +214,9 @@ struct Chip8Status {
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Assembly ass_;
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// loaded program
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const(char)*[string] string_cache;
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const (char)* loaded_program;
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string loaded_program_str;
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// mem editor
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// MemoryEditor mem_editor_;
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@ -265,8 +267,7 @@ struct Chip8Status {
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import std.file : read;
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loaded_program = "chip8_picture.ch8";
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auto buf = read("programs/chip8_picture.ch8");
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auto buf = read(loaded_program_str);
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emu_.load(0x200, buf); // do ze load yes, will copy all the data in
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ass_.setRange(cast(ushort)0x200, cast(ushort)(0x200 + cast(ushort)buf.length));
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ass_.reset();
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@ -311,9 +312,22 @@ struct Chip8Status {
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resetShortcut();
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}
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if (igMenuItem("Load", "CTRL+L")) {
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if (igBeginMenu("Load")) {
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import std.file;
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auto dir_iterator = dirEntries("", "*.ch8", SpanMode.breadth);
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foreach (DirEntry e; dir_iterator) {
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import std.string : toStringz;
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const (char)* c_str;
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if (!(e.name in string_cache)) c_str = toStringz(e.name);
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else c_str = string_cache[e.name];
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if (igMenuItem(c_str)) {
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loaded_program_str = e.name;
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loaded_program = c_str;
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loadShortcut();
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}
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}
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igEndMenu();
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}
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if (igMenuItem("Debug", "CTRL+D")) {
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debugShortcut();
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@ -29,6 +29,7 @@ struct Window {
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SDL_Window* window;
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SDL_GLContext context;
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version(Windows) {
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extern(Windows) nothrow @nogc
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static void openGLCallbackFunction(
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GLenum source, GLenum type,
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@ -47,6 +48,26 @@ struct Window {
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}
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} // openGLCallbackFunction
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} else {
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extern(C) nothrow @nogc
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static void openGLCallbackFunction(
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GLenum source, GLenum type,
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GLuint id, GLenum severity,
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GLsizei length, const (GLchar*) message, // TODO: look at why it's GLchar* for non-windows and the other works on windows..
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void* userParam)
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{
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printf("Message: %s \nSource: %s \nType: %s \nID: %d \nSeverity: %s\n\n",
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message, to!(char*)(source), to!(char*)(type), id, to!(char*)(severity));
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if (severity == GL_DEBUG_SEVERITY_HIGH) {
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printf("Aborting...\n");
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import core.stdc.stdlib : exit;
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exit(-1);
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}
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} // openGLCallbackFunction
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}
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void createWindow(int w, int h, const char* title = "Chipd8 Emu") {
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assert(w > 0, "window width must be > 0");
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