2017-06-22 15:49:55 +01:00
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[gd_scene load_steps=5 format=1]
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2017-06-22 14:31:10 +01:00
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2017-06-22 15:49:55 +01:00
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[ext_resource path="res://Player.gd" type="Script" id=1]
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[ext_resource path="res://player.png" type="Texture" id=2]
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[ext_resource path="res://pointer.png" type="Texture" id=3]
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2017-06-22 14:31:10 +01:00
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2017-06-22 15:49:55 +01:00
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[sub_resource type="RectangleShape2D" id=1]
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2017-06-22 14:31:10 +01:00
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2017-06-22 15:49:55 +01:00
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custom_solver_bias = 0.0
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extents = Vector2( 17.1165, 38.4685 )
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[node name="Player" type="KinematicBody2D"]
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transform/pos = Vector2( 36.5, 31 )
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input/pickable = false
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shapes/0/shape = SubResource( 1 )
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shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
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shapes/0/trigger = false
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collision/layers = 1
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collision/mask = 1
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collision/margin = 0.08
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2017-06-22 14:31:10 +01:00
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script/script = ExtResource( 1 )
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[node name="Sprite" type="Sprite" parent="."]
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texture = ExtResource( 2 )
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[node name="Listener" type="Listener" parent="."]
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_import_transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
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2017-06-22 15:49:55 +01:00
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current = true
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[node name="Position2D" type="Position2D" parent="."]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource( 1 )
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trigger = false
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_update_shape_index = 0
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[node name="Pointer" type="Node2D" parent="."]
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[node name="Sprite" type="Sprite" parent="Pointer"]
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transform/pos = Vector2( 0, 50.2221 )
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transform/rot = 90.0
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texture = ExtResource( 3 )
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2017-06-22 14:31:10 +01:00
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