initial commit.
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commit
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*.png filter=lfs diff=lfs merge=lfs -text
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*.jpg filter=lfs diff=lfs merge=lfs -text
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*.bmp filter=lfs diff=lfs merge=lfs -text
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*.wav filter=lfs diff=lfs merge=lfs -text
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*.mp3 filter=lfs diff=lfs merge=lfs -text
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*.ogg filter=lfs diff=lfs merge=lfs -text
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export.cfg
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[gd_scene load_steps=2 format=1]
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[ext_resource path="res://Player.tscn" type="PackedScene" id=1]
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[node name="Game" type="Node"]
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[node name="Player" parent="." instance=ExtResource( 1 )]
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[gd_scene load_steps=3 format=1]
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[ext_resource path="res://player_controller.gd" type="Script" id=1]
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[ext_resource path="res://icon.png" type="Texture" id=2]
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[node name="Player" type="Control"]
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focus/ignore_mouse = false
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focus/stop_mouse = true
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size_flags/horizontal = 2
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size_flags/vertical = 2
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margin/left = 0.0
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margin/top = 0.0
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margin/right = 40.0
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margin/bottom = 40.0
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script/script = ExtResource( 1 )
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[node name="Sprite" type="Sprite" parent="."]
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texture = ExtResource( 2 )
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[node name="Listener" type="Listener" parent="."]
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_import_transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
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current = false
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; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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[application]
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name="Scribe"
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icon="res://icon.png"
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gen_mipmaps=false
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extends Control
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# class member variables go here, for example:
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# var a = 2
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# var b = "textvar"
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func _ready():
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# Called every time the node is added to the scene.
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# Initialization here
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pass
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func _update():
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pass
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