codename-scribe/player_controller.gd

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GDScript3
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2017-06-22 14:31:10 +01:00
extends Control
# class member variables go here, for example:
# var a = 2
# var b = "textvar"
func _ready():
# Called every time the node is added to the scene.
# Initialization here
pass
func _update():
pass