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					*.png filter=lfs diff=lfs merge=lfs -text
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					*.jpg filter=lfs diff=lfs merge=lfs -text
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					*.bmp filter=lfs diff=lfs merge=lfs -text
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					*.wav filter=lfs diff=lfs merge=lfs -text
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					*.mp3 filter=lfs diff=lfs merge=lfs -text
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					*.ogg filter=lfs diff=lfs merge=lfs -text
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					export.cfg
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					[gd_scene load_steps=2 format=1]
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					[ext_resource path="res://Player.tscn" type="PackedScene" id=1]
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					[node name="Game" type="Node"]
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					[node name="Player" parent="." instance=ExtResource( 1 )]
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					[gd_scene load_steps=3 format=1]
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					[ext_resource path="res://player_controller.gd" type="Script" id=1]
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					[ext_resource path="res://icon.png" type="Texture" id=2]
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					[node name="Player" type="Control"]
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					focus/ignore_mouse = false
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					focus/stop_mouse = true
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					size_flags/horizontal = 2
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					size_flags/vertical = 2
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					margin/left = 0.0
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					margin/top = 0.0
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					margin/right = 40.0
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					margin/bottom = 40.0
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					script/script = ExtResource( 1 )
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					[node name="Sprite" type="Sprite" parent="."]
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					texture = ExtResource( 2 )
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					[node name="Listener" type="Listener" parent="."]
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					_import_transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
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					current = false
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					; Engine configuration file.
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					; It's best edited using the editor UI and not directly,
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					; since the parameters that go here are not all obvious.
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					; 
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					; Format: 
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					;   [section] ; section goes between []
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					;   param=value ; assign values to parameters
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					[application]
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					name="Scribe"
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					icon="res://icon.png"
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					gen_mipmaps=false
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					extends Control
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					# class member variables go here, for example:
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					# var a = 2
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					# var b = "textvar"
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					func _ready():
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						# Called every time the node is added to the scene.
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						# Initialization here
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						pass
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					func _update():
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						pass
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