initial commit.

This commit is contained in:
Robin Hübner 2017-06-22 15:31:10 +02:00
commit 686fbd761e
8 changed files with 74 additions and 0 deletions

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.gitattributes vendored Normal file
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*.png filter=lfs diff=lfs merge=lfs -text
*.jpg filter=lfs diff=lfs merge=lfs -text
*.bmp filter=lfs diff=lfs merge=lfs -text
*.wav filter=lfs diff=lfs merge=lfs -text
*.mp3 filter=lfs diff=lfs merge=lfs -text
*.ogg filter=lfs diff=lfs merge=lfs -text

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.gitignore vendored Normal file
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export.cfg

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Game.tscn Normal file
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[gd_scene load_steps=2 format=1]
[ext_resource path="res://Player.tscn" type="PackedScene" id=1]
[node name="Game" type="Node"]
[node name="Player" parent="." instance=ExtResource( 1 )]

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Player.tscn Normal file
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[gd_scene load_steps=3 format=1]
[ext_resource path="res://player_controller.gd" type="Script" id=1]
[ext_resource path="res://icon.png" type="Texture" id=2]
[node name="Player" type="Control"]
focus/ignore_mouse = false
focus/stop_mouse = true
size_flags/horizontal = 2
size_flags/vertical = 2
margin/left = 0.0
margin/top = 0.0
margin/right = 40.0
margin/bottom = 40.0
script/script = ExtResource( 1 )
[node name="Sprite" type="Sprite" parent="."]
texture = ExtResource( 2 )
[node name="Listener" type="Listener" parent="."]
_import_transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
current = false

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engine.cfg Normal file
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
[application]
name="Scribe"
icon="res://icon.png"

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icon.png (Stored with Git LFS) Normal file

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icon.png.flags Normal file
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gen_mipmaps=false

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player_controller.gd Normal file
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extends Control
# class member variables go here, for example:
# var a = 2
# var b = "textvar"
func _ready():
# Called every time the node is added to the scene.
# Initialization here
pass
func _update():
pass