godot-vn/common/scene.gd

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GDScript3
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2018-09-21 02:43:57 +01:00
extends Node2D
signal on_scene_ready
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signal on_scene_start
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func _ready():
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if not Game.game_started:
Game.game_started = true
emit_signal("on_scene_ready")
on_scene_start()
else:
emit_signal("on_scene_ready")
func on_scene_start():
emit_signal("on_scene_start")