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extends Node2D
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signal on_scene_ready
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signal on_scene_start
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func _ready():
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if not Game.game_started:
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Game.game_started = true
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emit_signal("on_scene_ready")
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on_scene_start()
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else:
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emit_signal("on_scene_ready")
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func on_scene_start():
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emit_signal("on_scene_start") |