2017-07-30 20:57:41 +01:00
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extends KinematicBody2D
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2017-07-31 17:23:46 +01:00
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var grunt_rot_speed = deg2rad(22.5) # degrees per second
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2017-08-01 22:28:11 +01:00
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var current_target = null
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2017-07-31 17:23:46 +01:00
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2017-07-30 20:57:41 +01:00
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func _ready():
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var t = get_tree()
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var r = t.get_root()
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var n = r.get_node("Game/MinimapControl")
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n.register_entity(self)
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2017-07-31 17:23:46 +01:00
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set_process(true)
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2017-07-30 20:57:41 +01:00
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func type():
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return "EnemyGrunt"
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2017-07-31 17:23:46 +01:00
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func _process(delta):
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rotate(grunt_rot_speed * delta)
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