more collidey stuff

This commit is contained in:
Robin Hübner 2017-08-12 16:45:22 +02:00
parent 2db217191d
commit 39feb442b7
5 changed files with 42 additions and 5 deletions

View File

@ -25,7 +25,8 @@ func on_impact(e):
var new_bi = BulletImpact.instance()
e.add_child(new_bi)
# get_tree().get_root().add_child(new_bi)
new_bi.set_global_pos(get_collision_pos() + velocity/2)
#new_bi.set_global_pos(get_collision_pos() + velocity/2)
new_bi.set_global_pos(get_collision_pos())
# align along "hit normal, the lazy way"
new_bi.set_global_rot((-get_collision_normal()).angle())
@ -43,7 +44,8 @@ func _fixed_process(delta):
if is_colliding():
var e = get_collider()
if e.type() == "Asteroid":
var e_t = e.type()
if e_t == "Asteroid" or e_t == "Enemy" or e_t == "PowerStation":
on_impact(e)
if lifetime <= 0:

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@ -27,8 +27,11 @@ func _ready():
s_seek.set_target(player)
s_arrive.set_target(player)
func do_damage(v):
pass
func type():
return "EnemyGrunt"
return "Enemy"
func _fixed_process(delta):
s_seek.get_steering(steering)

View File

@ -1,18 +1,32 @@
[gd_scene load_steps=4 format=1]
[gd_scene load_steps=5 format=1]
[ext_resource path="res://EnemyGrunt.gd" type="Script" id=1]
[ext_resource path="res://raw/enemy_grunt.png" type="Texture" id=2]
[ext_resource path="res://raw/exhaust.png" type="Texture" id=3]
[sub_resource type="RectangleShape2D" id=1]
custom_solver_bias = 0.0
extents = Vector2( 8.55915, 8.40247 )
[node name="EnemyGrunt" type="KinematicBody2D"]
transform/scale = Vector2( 2, 2 )
input/pickable = false
shapes/0/shape = SubResource( 1 )
shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
shapes/0/trigger = false
collision/layers = 3
collision/mask = 1
collision/margin = 0.08
script/script = ExtResource( 1 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource( 1 )
trigger = false
_update_shape_index = 0
[node name="Sprite" type="Sprite" parent="."]
texture = ExtResource( 2 )

View File

@ -9,6 +9,9 @@ func _ready():
n.register_entity(self)
set_process(true)
func do_damage(v):
pass
func type():
return "PowerStation"

View File

@ -1,16 +1,31 @@
[gd_scene load_steps=3 format=1]
[gd_scene load_steps=4 format=1]
[ext_resource path="res://PowerStation.gd" type="Script" id=1]
[ext_resource path="res://raw/power_station.png" type="Texture" id=2]
[sub_resource type="RectangleShape2D" id=1]
custom_solver_bias = 0.0
extents = Vector2( 31.9978, 32.0533 )
[node name="PowerStation" type="KinematicBody2D"]
input/pickable = false
shapes/0/shape = SubResource( 1 )
shapes/0/transform = Matrix32( 2, 0, 0, 2, 0, 0 )
shapes/0/trigger = false
collision/layers = 3
collision/mask = 1
collision/margin = 0.08
script/script = ExtResource( 1 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
transform/scale = Vector2( 2, 2 )
shape = SubResource( 1 )
trigger = false
_update_shape_index = 0
[node name="Sprite" type="Sprite" parent="."]
transform/scale = Vector2( 2, 2 )