This commit is contained in:
Robin Hübner 2017-08-12 20:44:05 +02:00
parent 938bf344b2
commit d9ef9dde4f
2 changed files with 2 additions and 9 deletions

View File

@ -5,6 +5,7 @@ var MissileImpact = load("res://MissileImpact.tscn")
onready var sprite = get_node("Sprite")
onready var ps = get_node("Particles2D")
onready var cs = get_node("CollisionShape2D")
var missile_max_speed = 384 # pixels per second
var missile_arrive_radius = 64
@ -68,6 +69,7 @@ func on_impact(e, is_bullet):
func queue_death():
sprite.hide()
ps.set_emitting(false)
cs.queue_free() # kill it
is_dead = true
func _fixed_process(delta):

View File

@ -1,9 +0,0 @@
extends Node2D
onready var right_one = get_node("RightThruster 1")
onready var right_two = get_node("RightThruster 1")
func _ready():
# Called every time the node is added to the scene.
# Initialization here
pass