codename-scribe/Game.tscn

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[gd_scene load_steps=7 format=1]
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[ext_resource path="res://Game.gd" type="Script" id=1]
[ext_resource path="res://Player.tscn" type="PackedScene" id=2]
[ext_resource path="res://Enemy.tscn" type="PackedScene" id=3]
[ext_resource path="res://Box.tscn" type="PackedScene" id=4]
[ext_resource path="res://bullet.png" type="Texture" id=5]
[sub_resource type="OccluderPolygon2D" id=1]
closed = true
cull_mode = 0
polygon = Vector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
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[node name="Game" type="Node"]
script/script = ExtResource( 1 )
[node name="Player" parent="." instance=ExtResource( 2 )]
[node name="Enemy" parent="." instance=ExtResource( 3 )]
transform/pos = Vector2( 305.173, 133.348 )
[node name="Box 1" parent="." instance=ExtResource( 4 )]
transform/pos = Vector2( 121.777, 141.339 )
[node name="Box 2" parent="." instance=ExtResource( 4 )]
transform/pos = Vector2( 159.592, 142.666 )
[node name="Box 3" parent="." instance=ExtResource( 4 )]
transform/pos = Vector2( 139.69, 112.812 )
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[node name="Light2D" type="Light2D" parent="."]
transform/pos = Vector2( 150.335, 218.809 )
enabled = true
editor_only = false
texture = ExtResource( 5 )
offset = Vector2( 0, 0 )
scale = 25.0
color = Color( 1, 0.539062, 0, 1 )
energy = 1.0
mode = 0
range/height = 15.0
range/z_min = -1024
range/z_max = 1024
range/layer_min = 0
range/layer_max = 0
range/item_mask = 1
shadow/enabled = true
shadow/color = Color( 0, 0, 0, 0 )
shadow/buffer_size = 2048
shadow/esm_multiplier = 80.0
shadow/item_mask = 1
[node name="LightOccluder2D" type="LightOccluder2D" parent="."]
transform/pos = Vector2( 80.2667, 219.558 )
occluder = SubResource( 1 )
light_mask = 1
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