incredible

This commit is contained in:
Robin Hübner 2017-08-12 18:02:52 +02:00
parent 39feb442b7
commit ed53d1b190
17 changed files with 245 additions and 15 deletions

View File

@ -6,7 +6,7 @@
[sub_resource type="RectangleShape2D" id=1] [sub_resource type="RectangleShape2D" id=1]
custom_solver_bias = 0.0 custom_solver_bias = 0.0
extents = Vector2( 12.234, 13.1952 ) extents = Vector2( 13.3341, 13.1952 )
[node name="Asteroid" type="KinematicBody2D"] [node name="Asteroid" type="KinematicBody2D"]

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@ -16,7 +16,7 @@ shapes/0/shape = SubResource( 1 )
shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 ) shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
shapes/0/trigger = false shapes/0/trigger = false
collision/layers = 2 collision/layers = 2
collision/mask = 1 collision/mask = 2
collision/margin = 0.08 collision/margin = 0.08
script/script = ExtResource( 1 ) script/script = ExtResource( 1 )

View File

@ -35,5 +35,5 @@ func _draw():
draw_rect(Rect2(s_x, s_y, 2, 2), Color(1, 1, 1)) draw_rect(Rect2(s_x, s_y, 2, 2), Color(1, 1, 1))
elif ent.type() == "PowerStation": elif ent.type() == "PowerStation":
draw_rect(Rect2(s_x, s_y, 4, 4), Color(0, 0, 1)) draw_rect(Rect2(s_x, s_y, 4, 4), Color(0, 0, 1))
elif ent.type() == "EnemyGrunt": elif ent.type() == "Enemy":
draw_rect(Rect2(s_x, s_y, 2, 2), Color(1, 0, 0)) draw_rect(Rect2(s_x, s_y, 2, 2), Color(1, 0, 0))

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@ -1,5 +1,7 @@
extends KinematicBody2D extends KinematicBody2D
var ExplosionEffect = load("res://ExplosionEffect.tscn")
const km = preload("Kinematic.gd") const km = preload("Kinematic.gd")
var grunt_max_speed = 256 # pixels per second var grunt_max_speed = 256 # pixels per second
@ -7,6 +9,8 @@ var grunt_arrive_radius = 64
var grunt_arrive_speed = 1 var grunt_arrive_speed = 1
var grunt_rot_speed = deg2rad(22.5) # degrees per second var grunt_rot_speed = deg2rad(22.5) # degrees per second
var health = 100
var cur_kinematic var cur_kinematic
var steering var steering
var s_seek var s_seek
@ -15,7 +19,6 @@ var s_arrive
func _ready(): func _ready():
var t = get_tree().get_root().get_node("Game/MinimapControl").register_entity(self) var t = get_tree().get_root().get_node("Game/MinimapControl").register_entity(self)
set_fixed_process(true) set_fixed_process(true)
set_process(true)
cur_kinematic = km.Kinematic.new(self, grunt_max_speed) cur_kinematic = km.Kinematic.new(self, grunt_max_speed)
steering = km.Steering.new() steering = km.Steering.new()
@ -27,8 +30,15 @@ func _ready():
s_seek.set_target(player) s_seek.set_target(player)
s_arrive.set_target(player) s_arrive.set_target(player)
func on_explode():
# create explosion effect
var new_ee = ExplosionEffect.instance()
get_tree().get_root().add_child(new_ee)
new_ee.set_global_pos(get_global_pos())
queue_free()
func do_damage(v): func do_damage(v):
pass health -= v
func type(): func type():
return "Enemy" return "Enemy"
@ -38,6 +48,9 @@ func _fixed_process(delta):
s_arrive.get_steering(steering) s_arrive.get_steering(steering)
cur_kinematic.update(steering, delta) cur_kinematic.update(steering, delta)
if health <= 0:
on_explode()
func _process(delta): func _process(delta):
pass pass
# rotate(grunt_rot_speed * delta) # rotate(grunt_rot_speed * delta)

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@ -11,13 +11,14 @@ extents = Vector2( 8.55915, 8.40247 )
[node name="EnemyGrunt" type="KinematicBody2D"] [node name="EnemyGrunt" type="KinematicBody2D"]
transform/pos = Vector2( 0.12851, 0 )
transform/scale = Vector2( 2, 2 ) transform/scale = Vector2( 2, 2 )
input/pickable = false input/pickable = false
shapes/0/shape = SubResource( 1 ) shapes/0/shape = SubResource( 1 )
shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 ) shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
shapes/0/trigger = false shapes/0/trigger = false
collision/layers = 3 collision/layers = 2
collision/mask = 1 collision/mask = 2
collision/margin = 0.08 collision/margin = 0.08
script/script = ExtResource( 1 ) script/script = ExtResource( 1 )

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@ -7,7 +7,7 @@
[ext_resource path="res://Player.tscn" type="PackedScene" id=5] [ext_resource path="res://Player.tscn" type="PackedScene" id=5]
[ext_resource path="res://raw/space.png" type="Texture" id=6] [ext_resource path="res://raw/space.png" type="Texture" id=6]
[ext_resource path="res://EnemyGrunt.tscn" type="PackedScene" id=7] [ext_resource path="res://EnemyGrunt.tscn" type="PackedScene" id=7]
[ext_resource path="res://BulletImpact.tscn" type="PackedScene" id=8] [ext_resource path="res://Missile.tscn" type="PackedScene" id=8]
[node name="Game" type="Node"] [node name="Game" type="Node"]
@ -72,8 +72,6 @@ region_rect = Rect2( 0, 0, 8192, 8192 )
transform/pos = Vector2( 127.878, -20.3627 ) transform/pos = Vector2( 127.878, -20.3627 )
transform/scale = Vector2( 1.5, 1.5 ) transform/scale = Vector2( 1.5, 1.5 )
[node name="BulletImpact" parent="." instance=ExtResource( 8 )] [node name="Missile" parent="." instance=ExtResource( 8 )]
transform/pos = Vector2( 53.4955, -25.9372 )

59
Missile.gd Normal file
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@ -0,0 +1,59 @@
extends KinematicBody2D
const km = preload("Kinematic.gd")
var MissileImpact = load("res://MissileImpact.tscn")
var missile_max_speed = 384 # pixels per second
var missile_arrive_radius = 64
var missile_arrive_speed = 1
var missile_rot_speed = deg2rad(22.5) # degrees per second
var missile_dmg = 100
var cur_kinematic
var steering
var s_seek
var s_arrive
func _ready():
set_fixed_process(true)
cur_kinematic = km.Kinematic.new(self, missile_max_speed)
steering = km.Steering.new()
s_seek = km.Seek.new(self)
s_arrive = km.Arrive.new(self, missile_arrive_radius, missile_arrive_speed)
var player = get_tree().get_root().get_node("Game/Player")
s_seek.set_target(player)
s_arrive.set_target(player)
func on_impact(e):
# create bullet impact
var new_mi = MissileImpact.instance()
# e.add_child(new_mi)
get_tree().get_root().add_child(new_mi)
#new_bi.set_global_pos(get_collision_pos() + velocity/2)
new_mi.set_scale(Vector2(1.5, 1.5)) # when missile, larger effect
new_mi.set_global_pos(get_collision_pos())
# align along "hit normal, the lazy way"
new_mi.set_global_rot((-get_collision_normal()).angle())
# new_bi.rotate(deg2rad(180))
# damage and free
e.do_damage(missile_dmg)
queue_free()
func _fixed_process(delta):
s_seek.get_steering(steering)
s_arrive.get_steering(steering)
cur_kinematic.update(steering, delta)
if is_colliding():
var e = get_collider()
on_impact(e)
func type():
return "Missile"

58
Missile.tscn Normal file
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@ -0,0 +1,58 @@
[gd_scene load_steps=4 format=1]
[ext_resource path="res://Missile.gd" type="Script" id=1]
[ext_resource path="res://raw/missile_one.png" type="Texture" id=2]
[sub_resource type="RectangleShape2D" id=1]
custom_solver_bias = 0.0
extents = Vector2( 0.531269, 3.07443 )
[node name="Missile" type="KinematicBody2D"]
transform/scale = Vector2( 2, 2 )
input/pickable = false
shapes/0/shape = SubResource( 1 )
shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
shapes/0/trigger = false
collision/layers = 2
collision/mask = 3
collision/margin = 0.08
script/script = ExtResource( 1 )
[node name="Sprite" type="Sprite" parent="."]
texture = ExtResource( 2 )
[node name="Particles2D" type="Particles2D" parent="."]
transform/pos = Vector2( 0, 2.5151 )
config/amount = 128
config/lifetime = 2.0
config/process_mode = 1
config/local_space = false
params/direction = 0.0
params/spread = 12.0
params/linear_velocity = 10.0
params/spin_velocity = 0.0
params/orbit_velocity = 0.0
params/gravity_direction = 0.0
params/gravity_strength = 9.8
params/radial_accel = 0.0
params/tangential_accel = 0.0
params/damping = 0.0
params/initial_angle = 0.0
params/initial_size = 2.0
params/final_size = 0.0
params/hue_variation = 0.0
params/anim_speed_scale = 1.0
params/anim_initial_pos = 0.0
color/color = Color( 1, 0.984375, 0, 1 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource( 1 )
trigger = false
_update_shape_index = 0

29
MissileImpact.gd Normal file
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@ -0,0 +1,29 @@
extends Node2D
onready var sprite = get_node("Sprite")
onready var ps = get_node("Particles2D")
var current_time = 0
var frames_per_second = 0.05
var total_time = 0
var done = false
func _ready():
set_process(true)
total_time = sprite.get_hframes() * frames_per_second + 1.5 # 4 extra seconds for particle blast
ps.set_process(false)
func _process(delta):
ps.set_process(true)
if not int(current_time / frames_per_second) >= sprite.get_hframes() - 1:
sprite.set_frame(int(current_time / frames_per_second))
elif not done:
sprite.hide()
done = true
current_time += delta
if current_time >= total_time:
queue_free()

45
MissileImpact.tscn Normal file
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@ -0,0 +1,45 @@
[gd_scene load_steps=4 format=1]
[ext_resource path="res://MissileImpact.gd" type="Script" id=1]
[ext_resource path="res://raw/bullet_impact.png" type="Texture" id=2]
[ext_resource path="res://raw/exhaust.png" type="Texture" id=3]
[node name="MissileImpact" type="Node2D"]
script/script = ExtResource( 1 )
[node name="Sprite" type="Sprite" parent="."]
texture = ExtResource( 2 )
hframes = 5
[node name="Particles2D" type="Particles2D" parent="."]
transform/pos = Vector2( 0.130829, -3.26887 )
transform/rot = -180.0
config/amount = 32
config/lifetime = 4.0
config/time_scale = 2.0
config/process_mode = 1
config/explosiveness = 0.1
config/texture = ExtResource( 3 )
params/direction = 0.0
params/spread = 60.0
params/linear_velocity = 25.0
params/spin_velocity = 0.0
params/orbit_velocity = 0.0
params/gravity_direction = 0.0
params/gravity_strength = 9.8
params/radial_accel = 0.0
params/tangential_accel = 0.0
params/damping = 0.0
params/initial_angle = 0.0
params/initial_size = 1.0
params/final_size = 0.0
params/hue_variation = 0.0
params/anim_speed_scale = 1.0
params/anim_initial_pos = 0.0
randomness/orbit_velocity = 10.0
randomness/gravity_direction = 1.0

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@ -23,6 +23,12 @@ func _ready():
left_particles.set_emitting(false) left_particles.set_emitting(false)
right_particles.set_emitting(false) right_particles.set_emitting(false)
func type():
return "Player"
func do_damage(v):
pass
func turn_towards(delta, pos): func turn_towards(delta, pos):
var target_dir = (pos - get_global_pos()).normalized() var target_dir = (pos - get_global_pos()).normalized()

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@ -1,4 +1,4 @@
[gd_scene load_steps=6 format=1] [gd_scene load_steps=7 format=1]
[ext_resource path="res://Player.gd" type="Script" id=1] [ext_resource path="res://Player.gd" type="Script" id=1]
[ext_resource path="res://img/player_ship.tex" type="Texture" id=2] [ext_resource path="res://img/player_ship.tex" type="Texture" id=2]
@ -6,11 +6,19 @@
[ext_resource path="res://raw/exhaust.png" type="Texture" id=4] [ext_resource path="res://raw/exhaust.png" type="Texture" id=4]
[ext_resource path="res://ThrusterScript.gd" type="Script" id=5] [ext_resource path="res://ThrusterScript.gd" type="Script" id=5]
[sub_resource type="RectangleShape2D" id=1]
custom_solver_bias = 0.0
extents = Vector2( 14.9829, 14.1367 )
[node name="Player" type="KinematicBody2D"] [node name="Player" type="KinematicBody2D"]
transform/scale = Vector2( 2, 2 ) transform/scale = Vector2( 2, 2 )
input/pickable = false input/pickable = false
collision/layers = 3 shapes/0/shape = SubResource( 1 )
shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
shapes/0/trigger = false
collision/layers = 1
collision/mask = 1 collision/mask = 1
collision/margin = 0.08 collision/margin = 0.08
script/script = ExtResource( 1 ) script/script = ExtResource( 1 )
@ -176,4 +184,10 @@ drag_margin/top = 0.2
drag_margin/right = 0.2 drag_margin/right = 0.2
drag_margin/bottom = 0.2 drag_margin/bottom = 0.2
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource( 1 )
trigger = false
_update_shape_index = 0

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@ -14,8 +14,8 @@ input/pickable = false
shapes/0/shape = SubResource( 1 ) shapes/0/shape = SubResource( 1 )
shapes/0/transform = Matrix32( 2, 0, 0, 2, 0, 0 ) shapes/0/transform = Matrix32( 2, 0, 0, 2, 0, 0 )
shapes/0/trigger = false shapes/0/trigger = false
collision/layers = 3 collision/layers = 2
collision/mask = 1 collision/mask = 2
collision/margin = 0.08 collision/margin = 0.08
script/script = ExtResource( 1 ) script/script = ExtResource( 1 )

2
raw/exhaust.png.flags Normal file
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@ -0,0 +1,2 @@
filter=false
gen_mipmaps=false

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raw/missile_one.ase (Stored with Git LFS) Normal file

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raw/missile_one.png Normal file

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Width:  |  Height:  |  Size: 101 B

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@ -0,0 +1,2 @@
filter=false
gen_mipmaps=false